Jim Chen
Software Engineer (prev @ Amazon)
I'm Jim, and I recently graduated from Georgia Tech with a degree in computer science. I'm passionate about all things tech and developing cool and scalable products. I'm also into video games, rock climbing, film, and cooking.
Currently Building
Real-time AI platform with Kafka, Flink, and Kubernetes for IoT anomaly detection and predictive maintenance.
Work Experience
Sept. 2025 — Dec. 2025
Software Engineer (Part-time)
Adversarial Risk Management
Developing fullstack risk management platform in Rust & Svelte.
May 2025 — Aug. 2025
Software Engineer Intern
Amazon
Built scalable internal platform to streamline self-serve dataset generation for teams across product, engineering, and science within the Alexa SmartHome Org.
Jan. 2025 - May 2025
Software Engineer Intern (Part-time)
Georgia Institute of Technology
Developed room reservation booking platform to streamline legacy reservation management processes.
Dec. 2023 - Dec. 2025
Head of Engineering / Advisor
Georgia Tech Esports
Led engineering at Georgia Tech Esports, building full-stack platforms and a tournament app for 3,000+ users while securing $100K+ in sponsorships and managing a 4-person dev team. Now expanded to 2 subteams developing for a much larger audience. Check out gatechesports.com!
May 2023 - Aug. 2023
Machine Learning Engineer Intern
LMI Technologies
Enhanced machine learning pipelines for industrial inspection, significantly improving detection accuracy and reducing false positives.
Featured Projects

Currently Building
Real-time AI platform with Kafka, Flink, and Kubernetes for IoT anomaly detection and predictive maintenance.

GameFest Tournament Management Platform
A full-stack tournament management solution built with MERN stack with Clerk integration. Features include user authentication, user/game/bracket management, and other LAN tournament features. Site is currently down until GameFest 2026 in April for further improvements.

Arcane Graphics Rendering (C++)
An Arcane-inspired graphic effect built using a combination of complex mathematical formulas, C++, and OpenGL library. Used texture sampling, alpha blending, domain warped noise meshed with perlin noise, 4 layers of fractal Brownian motion (for sphere chaotic scene), different lighting effects, particle motion and physics for fireworks
Let's Connect
I'm always interested in hearing about new opportunities and interesting projects. Feel free to reach out!




